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18th century Cuirassiers have a pretty shiny armor. The French King's Musketeers, who wear their iconic blue casaque with a white cross. The Polish Winged Hussars, who were famous for their huge "wings", a wooden frame with feathers mounted on their saddle. Blade on a Stick: In Back to War, Switzerland has halberdiers instead of pikemen. Bayonet Ya: 18th century musketeers and grenadiers (as well as mercenary grenadiers) can attack with bayonets at close range. Baseless Mission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.
It's just getting there that takes forever, even with the shipyard upgrade speeding up ship construction 10 times. If you managed to build one, it will be a massive drain of your gold and coal, but the ship itself? It can obliterate everything within the range of its guns with just a handful of (quickly reloaded) salvos. The game might be long decided or even end before you will do the pre-requested research and construct the damn thing. Awesome, but Impractical: Victoria, the 18th century battleship.Wheel-locks are by far the most laborous and time-consuming type of firing mechanisms. Artistic License Engineering: One of the technologies decreasing reload time is Wheel Lock.Art Evolution: Prussia got new, more unique models for its 18th century musketeers and mounted hussars starting with The Art of War, more in line with what Prussian armies looked like during the Seven Years' War (it also helps that there's a Prussian campaign in said expansion).Arrows on Fire: Archers and Tatars shoot flaming arrows at buildings and ships.While initially a global population limit of 8000 existed, it was removed entirely in Back to War. Arbitrary Headcount Limit: Completely averted.
Galleys have mortars equipped onboard in case they are too far from the buildings to shoot at them with their cannons. Mortars in particular are only useful against buildings, they are nigh useless against units otherwise. Artillery deals heavy damage to buildings, as do ships, grenadiers and archers. This was done intentionally, to prevent players from simply walling their bases with few layers of walls and thus leading to protracted sieges. While lack of those two resources doesn't destroy the fortifications, it makes the side building them utterly unable to construct new buildings, as they won't be able to have more than 0 stone and wood. Anti-Frustration Features: Walls and palisades require truly absurd amounts of stone and wood for their maintance. In the 18th century, musketeers and grenadiers are perfectly capable of defending themselves in melee, since fully upgraded bayonets deal around 70 damage, outclassing four times what pikemen are capable of.